GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.

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Once On, Stays On enhancement, You can go from astanding start to top speed, or vice-versa, in a single Movemaneuver. B is a The song reaches a two-yard radius around the performer.

Enhancements that affect range, rate of fire, targeting abil-ity, etc. While intended for Dungeon Fantasythese power-ups are suitable for any GURPS campaign involving dungeon crawls, and are sure to provide players and GMs alike with new ideas no matter what genre they prefer! Bnon-CosmicSerendipity, or similar tricks to interfere with or mitigate theuse of your ability.

That is, to borrow a turn of phrase, this chapter gives a man a bunch of really cool fish, but when all those fish are gone, it doesn’t really feel like he is any better at fishing. It powsr-ups offers several new ones, readyto take the abilities in your game to the next level! The attack is a gas that eats away at the seals on gas masks,environment suits, etc.

Independent doesnt allow multiple instances of theadvantages effects unless this is standard for the trait. Area Effect, Cone, Explo-sion, Jet, and anything with such a modifier as a prerequisite e. Surf our site for the files you want. I think the title is a bit misleading because a lot of these enhancements aren’t strictly new, but the text for even classic standbys seems further expounded upon in helpful ways.


This book, though not incredibly novel, and by today might be a smidgen out of date, is still a pretty good resource and more than just a catalog of power-uups. Mental Defense Only is a penetration modifier; you can-not combine it with other penetration modifiers, such asContact Agent p. However, she finds flesh-and-blood mindsmuch eas-ier to read. Each additional level doubles that radius, cumulatively.

To create a meta-enhancement, just identify which modi-fiers are common to every one enhqncements your builds. New EnhancementsThe list above covers all known general enhancements to date butit cannot foresee modifiers added in future GURPS books! This isnt anattack it has no effect on unwilling recipients. Enhancements in power-upz add a whole new range of ways topotentially abuse the system. The subjects mass and weight but nothis volume or size is drastically increased.

Total the desired enhancements and limitations, if any. Bexcept that you get two extra hitsper point by which you make your attack roll. Alarum Beneficial Song, 6.

See also Usually On p. This combina-tion is useful for simulating secure tactical communicators. If you have Claws, Strikers, or Teethandmodifiers on muscle-powered damage, you must buy yourbody weaponry with exactly the same modifiers.

Perhaps you haveextensive experience or natural aptitude with it, or maybe itsjust easy to use. Attacks, alternative, 18; Cosmic and, 6;modifying unarmed, 9; newenhancements, ; ST-Based, In particular, Cosmic, Nodie roll required, is strictly forbidden!


Adding Cosmic,Irresistible enhacnements to the example above would increase the costby only 3 points but the two enhancements together wouldensure that no one was safe from the attack, as it effortlesslystruck through armor, walls, etc.

GURPS 4e – Power Ups 4 – Enhancements.pdf

Retained speed Cosmic level9. See the final bullet point under the intro-duction to Cosmic p. Thisis the equivalent of the Sense-Based Reversed limitation fromPowers; the two enhancemnts are incompatible. Calculate the effective point cost of the basic thrustdamage from step 1 as if it were a Crushing Attack.

Both the advantage and the enhancement must come inlevels. Instead, it moves the effec-tive flammability class ofanything damaged bythe attack up one step. When usingrapid fire against close stationary targets see p. Roll damage normally and apply it to your foes weapon ona successful parry by either of you; see Damage to Objects p. Foes who wish to cross it must force their wayin. Let’s take a look at what’s inside. Symptom enhancement, 21; ST-Based and, This is the default assumption for Fragmentation; iflisted by itself, assume cutting fragments.

GURPS Power-Ups 4: Enhancements (PDF Version) | Wiki | BoardGameGeek

This neverapplies to the ability to heal the damage afterward, but seeUnhealing damage below. Meta-enhancements, creating, 4; new, Switchable isnt permitted onmeta-traits, either. Can Carry Objects enhancement,